So I'm working on a little project, /aco/.
No one is probably interested besides me and maybe two other people but I have a huge hardon for Manny Calavera so I'm modeling up a version of him for lewd purposes. I have the nude version all ready, just need to finish texturing.
I did manage to do some quick and dirty vertex animation to test the face though. It looks like garbage because, well, it's vertex animation and I'm so used to very low poly stuff that I feel like I didn't add enough in so I had to view with subdivision on. With just softened normals he looks like a ps1 character sucking a cock all jaggy and the like, not nice!
The reason I'm posting this in /aco/ and not /y/ is because I plan to model some ectocunts which would I guess make this trans content, which /y/ flips their shit over. I also like /aco/ better, you guys have less tantrums.
I'm modeling Sans and Papyrus too which will probably have more "mass appeal" but I'd be opening to adding in female characters later on perhaps like Eva or Olivia from GF. I have a base skeleton model that I'd just need to squash or stretch to fit a huge variety of skeletons.
Sorry for the wall of text. So yeah, post your skeletons!
No one is probably interested besides me and maybe two other people but I have a huge hardon for Manny Calavera so I'm modeling up a version of him for lewd purposes. I have the nude version all ready, just need to finish texturing.
I did manage to do some quick and dirty vertex animation to test the face though. It looks like garbage because, well, it's vertex animation and I'm so used to very low poly stuff that I feel like I didn't add enough in so I had to view with subdivision on. With just softened normals he looks like a ps1 character sucking a cock all jaggy and the like, not nice!
The reason I'm posting this in /aco/ and not /y/ is because I plan to model some ectocunts which would I guess make this trans content, which /y/ flips their shit over. I also like /aco/ better, you guys have less tantrums.
I'm modeling Sans and Papyrus too which will probably have more "mass appeal" but I'd be opening to adding in female characters later on perhaps like Eva or Olivia from GF. I have a base skeleton model that I'd just need to squash or stretch to fit a huge variety of skeletons.
Sorry for the wall of text. So yeah, post your skeletons!